I hadn't painted with non-digital mediums in years but took a class recently centered on landscape painting.
These are loosely based on pictures, and each took about 3~5 hours, with only acrylics on canvas.
Saturday, 20 May 2017
Tuesday, 15 November 2016
1-hour landscapes studies
All based on paintings or photographs, no tracing, no color picking, all made in approximately one hour.
Friday, 4 November 2016
Moroccan Interior (textured, final!)
I had the modeling lying around so decided to texture and light the scene.
Modeled in 3ds Max. All textures were made completely from scratch, no photos.
This is the photo I used as reference for the scene.
Modeled in 3ds Max. All textures were made completely from scratch, no photos.
This is the photo I used as reference for the scene.
Wednesday, 2 November 2016
Christmas Horror Collection Book Cover
Made this digitally painted cover for Claudette Melanson's upcoming Christmas horror collection of short stories "The 12 Terrors of Christmas"!
Tuesday, 1 November 2016
Heart Breaker 3D Model
I had to put it aside for some time, but she's finally done~!
Made with Maya, it's about 15,700 poly including accessories.
Original design by Geoff Trebs:
Made with Maya, it's about 15,700 poly including accessories.
Original design by Geoff Trebs:
Sunday, 31 January 2016
Saturday, 23 January 2016
Recycler Sub
Submarine made for a game that, in the end, didn't end up happening.
The recycler sub's accessories (torpedo launcher, recycler box, radar and mechanical arm) can be interchanged.
I designed it, modeled it, textured it and rigged it.
The recycler sub's accessories (torpedo launcher, recycler box, radar and mechanical arm) can be interchanged.
I designed it, modeled it, textured it and rigged it.
Saturday, 19 December 2015
Sunday, 15 November 2015
Heart Breaker - WIP 2
Spent so far about 17h on this high-res character. Still need to add lots of clothing pieces and detail, but the silhouette has finally taken shape.
Based on a design by Geoff Trebs:
Based on a design by Geoff Trebs:
Sunday, 11 October 2015
Moroccan interior - modeling
Interior modeling based on a picture of a Moroccan home.
Made with 3ds max, probably took about a week's work.
Reference picture:
Made with 3ds max, probably took about a week's work.
Reference picture:
Monday, 31 August 2015
"Pixel Jones" game Promo Art
Freelance work done for Hard Circle's upcoming game Pixel Jones and the Gateway of Souls, a very cute retro platformer.
Painted in about 5 hours with Photoshop.
"Rising Tide" novel Cover Art
Made for indie author Claudette Melanson's young adult novel Rising Tide.
Took about 10 hours to paint on Photoshop.
Took about 10 hours to paint on Photoshop.
Wednesday, 11 February 2015
Cartoony Painting: Superheroes VS octopus!
Made with Photoshop, probably took me 25~30 hours.
The boy superhero's design is based on a jellyfish, whereas the girl is based on an axolotl.
I was aiming for bright, saturated color for these silly superheroes, and the style to match with this slightly older painting:
The boy superhero's design is based on a jellyfish, whereas the girl is based on an axolotl.
I was aiming for bright, saturated color for these silly superheroes, and the style to match with this slightly older painting:
Monday, 2 February 2015
Heart Breaker - WIP
Started modeling a high-res character. Spent so far about 10~12 hours on it.
She doesn't have much clothes so far, but she's based on a design by Geoff Trebs:
She doesn't have much clothes so far, but she's based on a design by Geoff Trebs:
Thursday, 29 January 2015
Tuesday, 27 January 2015
Book Cover: Minion
Painted this book cover for independent author Claudette Melanson, whose short story is about a creepy cat.
Sunday, 7 December 2014
Cartoon Prince character model
It's been a while~
So I made this low-res prince character, finished rendering it today.
Wireframes:
Like the image says, he's 3009 tris. Made in 3ds Max, rigged from scratch, rendered with mentalRay.
The "backstory" is: he's a shy prince, but he can remove his own heart and switch it for different weapons to gain various abilities.
Texture diffuse:
Since the eyes aren't spheres, I decided to animate them using texture offset, so I gave them their own smaller texture.
Concept sketches:
So I made this low-res prince character, finished rendering it today.
Wireframes:
Like the image says, he's 3009 tris. Made in 3ds Max, rigged from scratch, rendered with mentalRay.
The "backstory" is: he's a shy prince, but he can remove his own heart and switch it for different weapons to gain various abilities.
Texture diffuse:
Since the eyes aren't spheres, I decided to animate them using texture offset, so I gave them their own smaller texture.
And I added a specular map:
Concept sketches:
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