Saturday, 20 May 2017

Acrylic Landscapes

I hadn't painted with non-digital mediums in years but took a class recently centered on landscape painting.

These are loosely based on pictures, and each took about 3~5 hours, with only acrylics on canvas.




Tuesday, 15 November 2016

1-hour landscapes studies

All based on paintings or photographs, no tracing, no color picking, all made in approximately one hour.











Friday, 4 November 2016

Moroccan Interior (textured, final!)

I had the modeling lying around so decided to texture and light the scene.
Modeled in 3ds Max. All textures were made completely from scratch, no photos.


This is the photo I used as reference for the scene.


Wednesday, 2 November 2016

Christmas Horror Collection Book Cover

Made this digitally painted cover for Claudette Melanson's upcoming Christmas horror collection of short stories "The 12 Terrors of Christmas"!


Tuesday, 1 November 2016

Heart Breaker 3D Model

I had to put it aside for some time, but she's finally done~!



Made with Maya, it's about 15,700 poly including accessories.

Original design by Geoff Trebs:

Sunday, 31 January 2016

Heart Breaker - WIP 4

Reworked the modeling a bit, added detail and fixed the face.





Saturday, 23 January 2016

Firefighter digital painting

Made a few months back.. Took about 7 hours on Photoshop.



Recycler Sub

Submarine made for a game that, in the end, didn't end up happening.
The recycler sub's accessories (torpedo launcher, recycler box, radar and mechanical arm) can be interchanged.


I designed it, modeled it, textured it and rigged it.



Saturday, 19 December 2015

Heart Breaker - WIP 3

Modeling done, took about 20h total.
It's 9669 polys, including the sword.





Sunday, 15 November 2015

Heart Breaker - WIP 2

Spent so far about 17h on this high-res character. Still need to add lots of clothing pieces and detail, but the silhouette has finally taken shape.



Based on a design by Geoff Trebs:



Sunday, 11 October 2015

Moroccan interior - modeling

Interior modeling based on a picture of a Moroccan home.
Made with 3ds max, probably took about a week's work.



Reference picture:


Monday, 31 August 2015

"Pixel Jones" game Promo Art

Freelance work done for Hard Circle's upcoming game Pixel Jones and the Gateway of Souls, a very cute retro platformer.


Painted in about 5 hours with Photoshop.

"Rising Tide" novel Cover Art

Made for indie author Claudette Melanson's young adult novel Rising Tide.
Took about 10 hours to paint on Photoshop.

Wednesday, 11 February 2015

Cartoony Painting: Superheroes VS octopus!

Made with Photoshop, probably took me 25~30 hours.
The boy superhero's design is based on a jellyfish, whereas the girl is based on an axolotl.

I was aiming for bright, saturated color for these silly superheroes, and the style to match with this slightly older painting:

Monday, 2 February 2015

Animations

Just a few animations I made at work a few months back.




Heart Breaker - WIP

Started modeling a high-res character. Spent so far about 10~12 hours on it.



She doesn't have much clothes so far, but she's based on a design by Geoff Trebs:


Thursday, 29 January 2015

Goat-Man

Painted this one a few weeks back for the New Year, took me almost 25 hours, on Photoshop.


Tuesday, 27 January 2015

Book Cover: Minion

Painted this book cover for independent author Claudette Melanson, whose short story is about a creepy cat.


Cartoony painting: Knight VS wizard



Painted in Photoshop, aiming for a soft but still vibrant color palette.

Sunday, 7 December 2014

Cartoon Prince character model

It's been a while~
So I made this low-res prince character, finished rendering it today.


Wireframes:

Like the image says, he's 3009 tris. Made in 3ds Max, rigged from scratch, rendered with mentalRay.
The "backstory" is: he's a shy prince, but he can remove his own heart and switch it for different weapons to gain various abilities.

Texture diffuse:

Since the eyes aren't spheres, I decided to animate them using texture offset, so I gave them their own smaller texture.
 And I added a specular map:



Concept sketches: