Rachel Montreuil
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Showing posts with label
maya
.
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Showing posts with label
maya
.
Show all posts
Tuesday, 1 November 2016
Heart Breaker 3D Model
I had to put it aside for some time, but she's finally done~!
Made with Maya, it's about 15,700 poly including accessories.
Original design by Geoff Trebs:
Sunday, 31 January 2016
Heart Breaker - WIP 4
Reworked the modeling a bit, added detail and fixed the face.
Saturday, 23 January 2016
Recycler Sub
Submarine made for a game that, in the end, didn't end up happening.
The recycler sub's accessories (torpedo launcher, recycler box, radar and mechanical arm) can be interchanged.
I designed it, modeled it, textured it and rigged it.
Saturday, 19 December 2015
Heart Breaker - WIP 3
Modeling done, took about 20h total.
It's 9669 polys, including the sword.
Sunday, 15 November 2015
Heart Breaker - WIP 2
Spent so far about 17h on this high-res character. Still need to add lots of clothing pieces and detail, but the silhouette has finally taken shape.
Based on a design by Geoff Trebs:
Monday, 2 February 2015
Animations
Just a few animations I made at work a few months back.
Heart Breaker - WIP
Started modeling a high-res character. Spent so far about 10~12 hours on it.
She doesn't have much clothes so far, but she's based on a design by Geoff Trebs:
Saturday, 23 March 2013
Amphibian Pirate : final render
Diffuse, Bump, Specular and Normal maps:
Saturday, 16 March 2013
Amphibian Pirate- textured
I also blend shaped some facial expressions~
Now, onwards to rigging.
Monday, 11 March 2013
Cartoon Rat
Low-res cartoon rat I modelled & textured for Sylvain Demers:
Diffuse map:
Original design by Maxime Jetté.
Sunday, 10 March 2013
Amphibian Pirate - model&sketches
Concept sketches:
Color tests:
Final sketch:
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