Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts

Tuesday, 1 November 2016

Heart Breaker 3D Model

I had to put it aside for some time, but she's finally done~!



Made with Maya, it's about 15,700 poly including accessories.

Original design by Geoff Trebs:

Sunday, 31 January 2016

Heart Breaker - WIP 4

Reworked the modeling a bit, added detail and fixed the face.





Saturday, 23 January 2016

Recycler Sub

Submarine made for a game that, in the end, didn't end up happening.
The recycler sub's accessories (torpedo launcher, recycler box, radar and mechanical arm) can be interchanged.


I designed it, modeled it, textured it and rigged it.



Saturday, 19 December 2015

Heart Breaker - WIP 3

Modeling done, took about 20h total.
It's 9669 polys, including the sword.





Sunday, 15 November 2015

Heart Breaker - WIP 2

Spent so far about 17h on this high-res character. Still need to add lots of clothing pieces and detail, but the silhouette has finally taken shape.



Based on a design by Geoff Trebs:



Monday, 2 February 2015

Animations

Just a few animations I made at work a few months back.




Heart Breaker - WIP

Started modeling a high-res character. Spent so far about 10~12 hours on it.



She doesn't have much clothes so far, but she's based on a design by Geoff Trebs:


Saturday, 23 March 2013

Amphibian Pirate : final render



Diffuse, Bump, Specular and Normal maps:



Saturday, 16 March 2013

Amphibian Pirate- textured



 




I also blend shaped some facial expressions~
Now, onwards to rigging.

Monday, 11 March 2013

Cartoon Rat

Low-res cartoon rat I modelled & textured for Sylvain Demers:





Diffuse map:


Original design by Maxime Jetté.

Sunday, 10 March 2013

Amphibian Pirate - model&sketches









Concept sketches:


Color tests:


Final sketch: