Showing posts with label character. Show all posts
Showing posts with label character. Show all posts

Tuesday, 1 November 2016

Heart Breaker 3D Model

I had to put it aside for some time, but she's finally done~!



Made with Maya, it's about 15,700 poly including accessories.

Original design by Geoff Trebs:

Sunday, 31 January 2016

Heart Breaker - WIP 4

Reworked the modeling a bit, added detail and fixed the face.





Saturday, 23 January 2016

Firefighter digital painting

Made a few months back.. Took about 7 hours on Photoshop.



Saturday, 19 December 2015

Heart Breaker - WIP 3

Modeling done, took about 20h total.
It's 9669 polys, including the sword.





Sunday, 15 November 2015

Heart Breaker - WIP 2

Spent so far about 17h on this high-res character. Still need to add lots of clothing pieces and detail, but the silhouette has finally taken shape.



Based on a design by Geoff Trebs:



Monday, 31 August 2015

"Pixel Jones" game Promo Art

Freelance work done for Hard Circle's upcoming game Pixel Jones and the Gateway of Souls, a very cute retro platformer.


Painted in about 5 hours with Photoshop.

"Rising Tide" novel Cover Art

Made for indie author Claudette Melanson's young adult novel Rising Tide.
Took about 10 hours to paint on Photoshop.

Wednesday, 11 February 2015

Cartoony Painting: Superheroes VS octopus!

Made with Photoshop, probably took me 25~30 hours.
The boy superhero's design is based on a jellyfish, whereas the girl is based on an axolotl.

I was aiming for bright, saturated color for these silly superheroes, and the style to match with this slightly older painting:

Monday, 2 February 2015

Animations

Just a few animations I made at work a few months back.




Heart Breaker - WIP

Started modeling a high-res character. Spent so far about 10~12 hours on it.



She doesn't have much clothes so far, but she's based on a design by Geoff Trebs:


Sunday, 7 December 2014

Cartoon Prince character model

It's been a while~
So I made this low-res prince character, finished rendering it today.


Wireframes:

Like the image says, he's 3009 tris. Made in 3ds Max, rigged from scratch, rendered with mentalRay.
The "backstory" is: he's a shy prince, but he can remove his own heart and switch it for different weapons to gain various abilities.

Texture diffuse:

Since the eyes aren't spheres, I decided to animate them using texture offset, so I gave them their own smaller texture.
 And I added a specular map:



Concept sketches:

Saturday, 23 March 2013

Amphibian Pirate : final render



Diffuse, Bump, Specular and Normal maps:



Saturday, 16 March 2013

Amphibian Pirate- textured



 




I also blend shaped some facial expressions~
Now, onwards to rigging.

Monday, 11 March 2013

Cartoon Rat

Low-res cartoon rat I modelled & textured for Sylvain Demers:





Diffuse map:


Original design by Maxime Jetté.