I had the modeling lying around so decided to texture and light the scene.
Modeled in 3ds Max. All textures were made completely from scratch, no photos.
This is the photo I used as reference for the scene.
Showing posts with label modeling. Show all posts
Showing posts with label modeling. Show all posts
Friday, 4 November 2016
Tuesday, 1 November 2016
Heart Breaker 3D Model
I had to put it aside for some time, but she's finally done~!
Made with Maya, it's about 15,700 poly including accessories.
Original design by Geoff Trebs:
Made with Maya, it's about 15,700 poly including accessories.
Original design by Geoff Trebs:
Sunday, 31 January 2016
Saturday, 23 January 2016
Recycler Sub
Submarine made for a game that, in the end, didn't end up happening.
The recycler sub's accessories (torpedo launcher, recycler box, radar and mechanical arm) can be interchanged.
I designed it, modeled it, textured it and rigged it.
The recycler sub's accessories (torpedo launcher, recycler box, radar and mechanical arm) can be interchanged.
I designed it, modeled it, textured it and rigged it.
Saturday, 19 December 2015
Sunday, 15 November 2015
Heart Breaker - WIP 2
Spent so far about 17h on this high-res character. Still need to add lots of clothing pieces and detail, but the silhouette has finally taken shape.
Based on a design by Geoff Trebs:
Based on a design by Geoff Trebs:
Sunday, 11 October 2015
Moroccan interior - modeling
Interior modeling based on a picture of a Moroccan home.
Made with 3ds max, probably took about a week's work.
Reference picture:
Made with 3ds max, probably took about a week's work.
Reference picture:
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